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In Beyond The Veil, the world has characters that each have access to The Veil, a source of magical power. Most characters can only access a small amount of power, with those rare few who can freely use the magic ascending to effective god-hood.

In this world, it is not just scholars and priests that utilise in magic; no successful swordsman or archer is without their magical guidance or enhanced weaponry. From defensive wards to elemental explosions, magic forms an integral part of combat.

Some choose not to weaponise their magic, however, with many – such as minstrels and chanters, using their connection to The Veil to impress others, gaining their favour, or in more sinister cases charm them out of their wealth.

The base setting for Beyond the Veil is Santryl, a world that was just entering a height of magical and technological advancements before The Veil appeared, blocking the space between planes, and reducing magical access greatly.

Beyond the Veil uses a D10/D20 roll-under system, with a D10 being used for regular challenges, and a D20 being used for more difficult challenges. Character limits generally range from 3-9 at 1st level, meaning characters are usually good at what they're designed to do.

Beyond the Veil uses dice pools as resources, where each action may spend one or more dice from one of three pools: Grit for physical challenges, Social for social and cerebral challenges, and Magic for spellcasting and magical challenges.

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Beyond The Veil.pdf 649 kB

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